Adrian Rodriguez
RESUME
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Being part of a community surrounded by a motivated and energetic team of co-workers. Adding value and enthusiasm through my entrepreneurial spirit and team working. Overcoming myself every day acquiring/contributing new knowledge and skills from/to the team.
Objective
Skills
Games Engines & Programming
Work
experience
Senior Unity Engineer | Lingokids
Sep 2020 - Ongoing (Madrid, Spain)
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Tools, gameplay, and system programming.
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Process and task automation. C#, Phyton, and Bash.
Professor | U-tad
Sep 2021 - Ongoing (Madrid, Spain)
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Teach programming and Unity.
Senior Unity Engineer | Next Limit
Mar 2020 - Ongoing (Madrid, Spain)
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Start Unity project from scratch until the minimum viable product (MVP).
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Software architect, client RESTful API development, internal tools development.
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Design and build assets framework (set up, upload, and download process).
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Management: build the team, create the roadmap, time estimations...
Unity Engineer | BKOOL
Dec 2015 - Ene 2020 (Madrid, Spain)
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Game-play, U.I., architecture, optimization, behavior trees programmer & Bug-Fixing (Unity, C#, JSON...)
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Technical Designer: optimization, prototype, U.I., animations, import and configure Assets, evaluate development costs, Shaders...
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Tools developer & designer.
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Define, explore, and solve complex product development problems.
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Gamify, design, document, and implement features.
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Lighting & Level designer (3D World), Manual and procedural.
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Data scientist: Defining from tracking to analysis. Evaluate the data of the product in order to improve the U.X. & features, (Google Analytics & Mixpanel).
Unity Developer & Designer | Gizmo Games
Jun 2015 - Nov 2015 (Madrid, Spain)
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Created, designed, documented & developed aspects of the game including, Game-play, missions (Sandbox), levels, narrative, game mechanics, progression system, economy.
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Organization of teamwork, Agile Scrum.
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In charge of fundraising for the game which included giving a presentation to potential investors.
Game Designer | 89 Bits Entertainment Studio
Oct 2014 - May 2015 (Madrid, Spain)
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Designed & documented aspects of the game including entertainment, narrative, mathematical outcomes, game balance, economy, monetization, and user experience.
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Generated and maintained the G.D.D.
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Data scientist, using Flurry Analytics.
Unity Developer & Designer | Gizmo Games
2013 - 2014 (Madrid, Spain)
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Designed missions, mechanics, and the economy.
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Programmed the missions and game-play.
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Level designer.
Education
Master of Science in Software Engineering (Development Videogames) | UCM
2018 - 2019 (Madrid, Spain)
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Focused on c++ and UE4.
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Software architecture, Gameplay, Network, Artificial intelligence, Physics, Graphic programming, and Prototyping.
B.S. in Game Design and Development | Camilo Jose Cela
2012 - 2016 (Madrid, Spain)
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GAME PROGRAMMING: Object-Oriented Programming, Mathematics, Physics, Web Design and Development, Fundamentals of Database, Visual Programming for Games, Development for Mobile Devices.
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GAME DESIGN: Artistic Drawings, Audio-visual Communication, Game Design-Scripts, Story-boarding, Game Level Design, Pre-production, Concept Art, Production, Marketing.
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OTHERS: Graphics and 3D modeling, UV mapping, Texturing, Animation, Applied legislation.
Entrepreneurial Initiative | E.O.I.
2015 - 2016 (Madrid, Spain)
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Entrepreneurial ecosystem, innovation, strategy, finances, marketing, communication, project presentation, intellectual property.
Certificate Development of Apps in Android | Polytechnic University of Madrid and SAMSUNG
2015 (Madrid, Spain)
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20 participants selected from over 500 applicants. Object-oriented programming in Java, Android Sdk.
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1st promotion.
Unity 3D - C#
UDK 4 - C++
Phyton
Bash
Git
Perforce
SVN
Visual Studio
Adobe Flash
Java
Html
SQL
Android SDK- Ecilpse
Production & Others
Jira
Redmine
Trello
Asana
Microsoft Word
Microsoft Excel
Microsoft Power Point
Prezi
Design & 3D Art
Adobe Photoshop
Adobe Illustrator
Sketch
UXPin
INVision
3D Max
WorldMachine
UVLayout
Adobe After Effects
Languages
Spanish Native
English Advanced
Volunteer
Fundación Banco de Alimentos
2015 - Ongoing
Help in collecting food for people with limited resources.
AWARDS
Finalists and Nominate PLAY-STATION Awards 2014
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Project "Million Dollar Gangster". Link
Best Studio in University - Camilo Jose Cela
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Win with Gizmo Games the reward of the best team in the university during the year 2014. Link
In the top 15 of the Best Innovations in 2014 in Spain with 89 BITS
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By "El Mundo"