Adrian Rodriguez
LATEST PROJECTS
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Cycling simulator | Bkool
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Design, document, and implement features.
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Game-play, U.I., prototype & behavior trees developer. (Unity, C#, JSON...)
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Technical Designer: optimization, prototype, U.I., animations, import and configure Assets, evaluate development costs, Shaders...
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Lighting & Level designer (3D World), Manual and procedural.
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Define, explore, and solve complex product development problems.
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U.X. and User research.
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Meteor Squad | Techtonic
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UE4 - C++ & Blueprints
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Game-play On-Line programmer.
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Design & testing.
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APPS & WEB | Bkool
Product designer.
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U.X. and HCI. Navigation maps, User Flows, Wireframes, Interaction design...
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User research. User research: User testing, A/B testing, Card Sorting, First Click testing, Tree testing, surveys, Interviews.
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Bkool Fitness, Cycling remote, Fitness group, Cycling mobile, & Web.
Resilience | Gizmo Games
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AS Match Day La Liga | 89 Bits
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Designed & documented the idea and the concept of the game.
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Created and designed aspects of the game including user experience, entertainment, narrative, mathematical outcomes, game balance, economy, and monetization.
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Generated and maintained the G.D.D.
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Made a tool for simulate and balance the game using Excel and XML.
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Data scientist (Flurry). Defining tracking events.
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Movistar Pitlane Manager | 89 Bits
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Designed & documented improvements and new features.
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Testing and bugs report.
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Data scientist (Flurry). Defining tracking events.
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Million Dollar Gangster | Gizmo Games
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Designed the concept, mechanics, and missions.
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Programmed the game-play and the missions.
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Level Designer.
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Developed at Unity by C#.
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Video Game-play
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PlayStation Awards 2014, finalists and nominate.
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My First games
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Some of my first games.