Adrian Rodriguez
LATEST PROJECTS
Cycling simulator | Bkool
-
Design, document, and implement features.
-
Game-play, U.I., prototype & behavior trees developer. (Unity, C#, JSON...)
-
Technical Designer: optimization, prototype, U.I., animations, import and configure Assets, evaluate development costs, Shaders...
-
Lighting & Level designer (3D World), Manual and procedural.
-
Define, explore, and solve complex product development problems.
-
U.X. and User research.
Meteor Squad | Techtonic
-
UE4 - C++ & Blueprints
-
Game-play On-Line programmer.
-
Design & testing.
APPS & WEB | Bkool
Product designer.
-
U.X. and HCI. Navigation maps, User Flows, Wireframes, Interaction design...
-
User research. User research: User testing, A/B testing, Card Sorting, First Click testing, Tree testing, surveys, Interviews.
-
Bkool Fitness, Cycling remote, Fitness group, Cycling mobile, & Web.
Resilience | Gizmo Games
AS Match Day La Liga | 89 Bits
-
Designed & documented the idea and the concept of the game.
-
Created and designed aspects of the game including user experience, entertainment, narrative, mathematical outcomes, game balance, economy, and monetization.
-
Generated and maintained the G.D.D.
-
Made a tool for simulate and balance the game using Excel and XML.
-
Data scientist (Flurry). Defining tracking events.
Movistar Pitlane Manager | 89 Bits
-
Designed & documented improvements and new features.
-
Testing and bugs report.
-
Data scientist (Flurry). Defining tracking events.
Million Dollar Gangster | Gizmo Games
-
Designed the concept, mechanics, and missions.
-
Programmed the game-play and the missions.
-
Level Designer.
-
Developed at Unity by C#.
-
Video Game-play
-
PlayStation Awards 2014, finalists and nominate.
My First games
-
Some of my first games.